A · Inverted Hull
Hatch multiplied into a shadow mask · boil by channel permute · outline as backface-expanded geometry
B · Screen-Space Line Art
Hatch as four tone stops · boil by golden-angle UV walk · outline from a depth/normal/id edge pass
C · Vertex Arcade's Sketch Shader
Marks thresholded in screen space · tone from the lit result, posterised · boil by texture flicker ·
D · Object-Space Line Art
C’s hatching · contours extracted from mesh topology · chained into strokes · lifts placed along arc length